Whispering Remains
Medium Undead (Incorporeal), CR 2
Hit Dice: 2d12 (13 hp)
Initiative: +4
Speed: Fly 40 ft. (perfect) (8 squares)
Armor Class: 16 (+4 Dex, +2 deflection), touch 16, flat-footed 12
Base Attack/Grapple: +1/—
Attack: — (see Whispering Secrets)
Full Attack: —
Space/Reach: 5 ft./5 ft.
Special Attacks: Whispering Secrets
Special Qualities: Incorporeal traits, undead traits, darkvision 60 ft., shadow blending, one with darkness, living shadow
Saves: Fort +0, Ref +4, Will +3
Abilities: Str —, Dex 18, Con —, Int 6, Wis 12, Cha 14
Skills: Hide +16, Listen +6, Move Silently +12, Spot +6
Feats: Alertness
Special Attacks
Whispering Secrets (Su)
A creature within 30 feet must succeed on a DC 13 Will save or begin hearing whispers.
- On failure: unsettling murmurs impose growing unease
- After 3 rounds or on failure by 5+: the Remains reveal damaging, true secrets
- Victim becomes shaken for 1d4 rounds
- Suffers –4 penalty on Diplomacy checks and potential social consequences (GM discretion)
A creature that succeeds is immune to that Whispering Remains for 24 hours.
Special Qualities
Incorporeal Traits (Ex)
A Whispering Remains has no physical body.
- Can be harmed only by magic weapons, spells, or supernatural effects
- Has a 50% chance to ignore damage from corporeal sources (except force effects or ghost touch)
- Can pass through solid objects and creatures
- Cannot make physical attacks
Undead Traits (Ex)
A Whispering Remains is immune to:
- Mind-affecting effects (charms, compulsions, phantasms, patterns, morale effects)
- Poison, sleep, paralysis, stunning, disease, and death effects
- Critical hits, nonlethal damage, ability damage to physical scores
- Effects requiring Fortitude saves (unless they affect objects)
It uses its Charisma modifier for Concentration checks.
Shadow Blending (Su)
In shadowy illumination or darker, the creature gains:
- Total concealment (50% miss chance)
- Requires DC 20 Spot check to notice
One With Darkness (Su)
In complete darkness, the Whispering Remains becomes effectively invisible:
- Functions as greater invisibility
- Suppressed by magical light (e.g., daylight)
Living Shadow (Ex)
- May occupy and move through existing shadows
- Gains +4 bonus on Hide checks when doing so
- Often clings to walls, alleys, or even a creature’s shadow
Avatars of Mère Grosse (Ex)
They gather secrets in darkness and deliver them at the most damaging moments, serving the will of Mère Grosse.
Lore
In the winding alleys and crowded wards of Ville des Marai, there are places where conversation seems to thin and the air grows still. These are the places where secrets gather. Not spoken secrets - but buried ones. The kind people carry in silence, hoping the world never notices the weight of what they have done.
The Whispering Remains are drawn to such places.
At first, they are barely noticeable - just the faintest suggestion of a voice at the edge of hearing, like a half-remembered conversation drifting on the wind. Many dismiss them as tricks of the mind, or the sounds of a busy city slipping through narrow streets. But those who linger too long begin to notice something unsettling: the whispers begin to speak truth.
They know what was hidden.
They know what was promised - and what was broken.
They know who betrayed whom.
And they do not keep these truths to themselves.
The Whispering Remains serve Mère Grosse, the Fat Mother Loa of Broken Promises, by collecting and distributing the weight of secrets. In her domain, a promise is not merely broken - it is exposed. A hidden affair becomes public ruin. A stolen coin becomes a family’s disgrace. A whispered betrayal becomes a confrontation that shatters trust beyond repair.
These undead are not merely observers. They are instruments of revelation.
Few in Ville des Marai claim to have truly seen a Whispering Remains. Most only ever notice a shadow that lingers too long, stretches too far, or moves when nothing else does. They are not hunters in the traditional sense - they are listeners, patient and unseen. And by the time their whispers are understood, the damage is already done.
They linger in alleys, doorways, and quiet corners, listening. Waiting. Watching for the moment when their presence will matter most - when a secret spoken aloud will not just wound, but fracture. They do not raise their voices; they do not shout. They whisper - softly, patiently - until the truth they carry slips free at the precise moment it will cause the greatest harm.
Some believe they were once people who carried too many secrets, who broke too many promises, and were claimed by Mère Grosse in death. Others believe they are born directly from her will - manifestations of the weight of unkept oaths, given form through the lingering echoes of guilt and betrayal.
Whatever their origin, one thing is certain:
They do not seek to destroy bodies.
They unravel trust.
And in Ville des Marai, that is often far more dangerous.

